🎈 Guild Wars 2 Guild Halls
Guild Halls should be the pride of a guild, and players should want to spend time in their guild hall. Thus' I am proposing ANET not only add a TP to make Scribing less tedious, but to add the remaining crafting professions to our workshop, perhaps as part of the Workshop #2 upgrade.
Will the process of capturing the new guild hall be like it was for the HoT guild halls of paying for it and then doing the events inside to capture it. Just want to know as my guild wants to go for it right away and we are trying to figure out if we need to get a group together to do a capture event of fighting things to get it.
Guild halls are a living system, and not just a place to unlock some vendors. To that end, we're working to add new content for guilds to bridge the gap betw
The Luxon one should also be made available for people who want an ocean or pirate guild hall. The Kurzick one should be for people who want a forest and Gothic architecture. We might get Shing Jea Monastery instead of the Jade Sea if we get two guild halls though based on the previews. 1. reddewolf • 2 yr. ago.
My first thought was having aquariums for home instances or guild halls, but that would involve a lot of work with models so I can understand that's a big ask. But what about trophies in the same style as the raid or world bosses? Turn in fish for a small trophy, they can be crafted into a bigger
Guild Wars 2 has nearly 300,000 active players daily, and the long-running MMO is nearing the release of its third full expansion pack: End of Dragons.End of Dragons brings the Commander to the
From Guild Wars 2 Wiki. Jump to navigation Jump to search. The Guild Arena is run and maintained by an Arena Proprietor. It is an area for guild members to use as a combat sandbox and customize it with obstacles and traps. New strategies or tactics may be tested and practiced by Guild Teams and members, but no rewards are available.
I am hoping the team can come up with a better way of doing the instance scaling for the guild halls which doesn't result in the guild hall constantly getting a new instance allocated. Ideally you wouldn't want a hard threshold size but rather overlapping sizes, e.g. 0-10 people, 5-25 people, 15-40 people, 30-70 people etc
Guild Halls were designed to be part of this new structure as a means to bring players together around a place they can call their own. First you’ll take territory from the enemy and guard it, then repair it together with your guild by gathering resources and earning favor to unlock upgrades and buildings.
List of architecture decorations[ edit] Academic Wall. Academic Wall with Windows. Ascalonian Pillar. Astral Ward Door. Astral Ward Gate. Astral Ward Pillar. Astral Ward Square Floor. Astral Ward Staircase.
Have 2 solo Guild Halls. Gilded Hollow is maxxed & Windswept Haven is lvl 46, at Winswept I stopped investing in the workshop with only output left. You can harvest 2 diff guild halls if their workshop is at different levels. I'm probably going to stop at 46 at Windswept & hopefully claim a 3rd with EOD.
Guild wars 1 launched with 8 unique guild halls, and 4 more with each expansion to double that number. Anet are really dragging their feet adding variety. But there is much less use for guild halls in gw2 since they have a lot of other convenience tools for people. I could see them being used more If they added more utilities to them.
HSve.
guild wars 2 guild halls